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From the E Tech Code archive · E-Quiz

Learning through questions and challenges.

A mobile concept bringing exercises, topics and challenges together in an interactive learning experience.

Mobile application · Learning
E-Quiz project screens showing multiple-choice questions, categories, challenges and tournaments.
E-Quiz screens preserved from the original project presentation.

The project

E-Quiz was presented as an application for practicing knowledge through questions. The project connected the individual journey —choosing a topic, answering and reviewing progress— with social competition.

What the experience brought together

Interactive practice
The screens present multiple-choice questions, level progress and topics that organize practice.
Personalization
The case documented an experience adaptable to individual interests through content and category selection.
Progress tracking
The concept included a view of personal progress to support continuity across exercises.
Shared challenges
The presentation includes opponent matching and tournament screens as part of the project’s social dimension.

The presentation

The composition places questions and answers at the center. Categories, levels and challenges occupy distinct areas, helping people recognize the kind of practice they are choosing.

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